Since I know not everyone locally keeps up with the OCG and TCG forum discussions as much as I do, I thought it'd be beneficial for those people if I shared what I occasionally found in terms of tech cards. Note that these aren't my techs, just stuff that I've seen from various OCG and TCG decklists, forum talk, etc. They may not be the most viable of cards as well, but again, just wanting to bring them out into the limelight.
1. Autonomous Action Unit/Wiseman's Chalice
Autonomous Action Unit
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
Wiseman's Chalice
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
I lumped these together since they are both similar in function. I remember Autonomous getting a little bit of attention on the forums a few years ago but nothing much ever came out of it. Currently you can find many OCG Inzektor lists playing 1 or 2 copies, since it can be a momentum-shifter in the mirror, which is most likely the most prevalent match-up, at least compared to the TCG. As for Wiseman's Chalice, I remember people talking about hoarding these when XYZ's first came out, but again, not much came out of it. I had 2 in my sidedeck for like a week, but took them out right before tournament to include more conventional cards. I like both in the Inzektor mirror, but with so many viable decks in our meta, it may not be feasible to run cards like these unless you had a lot of Inzektors in your area. Both have their pros and cons which should be evident if you just take a second to think about each.
2. Really Eternal Rest
Destroy all monsters equipped with Equip Cards.
Again, another anti-Inzektor sidedeck card for the most part. I can't see much opportunity to hit more than 1 monster, but you never know when the situation may arise.
3. Overworked
Destroy each monster whose ATK is higher than its original ATK.
Similar to the card above but capable of hitting monsters which get an attack boost via other ways.
4. Mischief of the Yokai
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard.
I remember when a user on Pojo brought this card up in the Profitting thread about a month or two ago, asking if he thought anyone saw potential in it (both playability and value). I think mostly everyone hesitated and said it was kind of situational and may not rise that much. I saw it and thought about buying out all of Troll & Toad's stock at first, but changed my mind last-minute. Now that one of the decks that topped Long Beach sided this card, talk, hype, and value have all gone up for it. It's fairly good disruption and can potentially be used again even if it gets MST'd or you've just used it already. |
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Of all the cards posted, the only one with most potential is Mischief of the Yokai, since it works against virtually any deck that focuses on XYZ. Most people don't play rank 1 or rank 2 xyz.
ReplyDeleteMost Dino players don't have a rank 2 on them, so this could really be funny to play against them :-D. This also stalls inzektors, turning them into lv. 1 creatures! :-D
I agree, however like I said Autonomous is getting some maindeck play in OCG, and even Jeff Jones talked about playing Wiseman at Long Beach (not sure if main or side). RER/Overworked sees a decent amount of sidedeck play as well, again for OCG.
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