My new main:
After building up my real-life Inzektor Agent build, drawing some hands, trying out some tweaks, and drawing some more hands, I've finally decided to say "screw this" with Agents altogether. After extensive shuffling and incorporating the styles of shuffling that I know (pile and Hindu), I think I opened with at least 1, drew into the 2nd very soon, or just straight-up opened with 2, Shineballs, about 9 out of 12 times. Not a large sample size I know, but that shit gets annoying quick! When it comes down to it, drawing into multiple Shineballs costs games. At the very least it puts you in a really shitty position, as they are never "live" cards. It's slightly mitigated if you run things like Herald of Orange or random things like PWWB, but those have largely fallen out of favor. I shouldn't have to run -1 cards just to make playing Balls not as bad.
There have of course been games where I've won even when opening double Ball, but in the majority of cases, I don't. I don't mean to sound arrogant, but I think I am too good to lose to less-skilled players simply because I drew into these vanilla 500/500's. If I open with 2, that's basically like starting with a 4-card hand. If you get turn 1 Dustshoot'd on top of it? Not good. I have been such a fan of Hyperion ever since I picked up Agents, but the Ball thing has just gotten to be too much for me. If there was just a way to NOT draw them or there was a feasible (ie not a minus) way of putting them back in the deck from the hand it'd be fantastic, however I guess my Balls just like to be in my hand :/ Like with the countless decks I've played in the past and have done well with, it's simply time to put them away for something else.
I've looked at countless OCG Inzektor lists, and I'm just not into stuff like Armageddon Knight, Mystic Tomato, Zephyros, or Card Trooper. Card Trooper's alright but the concept of "random mill" in anything other than LS was pretty much abandoned once the Plant lists became stabilized like last format or two ago, and I'm not in favor of it for this deck either. I don't even know what Zephyros is for lol. I'm guessing bounce used Fiendish Chains and Decrees from the side? I dunno, doesn't seem worth it especially if I'm not doing the mill. I don't have Veilers, hence the 3 T-Kings, and I couldn't think of another good light monster to main instead (Cydra isn't main-worthy IMO).
Still gotta work out my side, need to do the side-in/side-out process like I did with Agents to figure out what I want exactly. I'd like to put in some Rykos once the Dragon structure comes out since I've traded all mine off. I don't own a Giga-Mantis, but I'm really not sure if I'd be willing to cut anything if I owned one anyway. It's at 41 as it is, so I'd like to be able to cut something before thinking of adding cards. Without Veiler or tuners at all, I decided to go with a more XYZ-heavy Extra. I'll have a 2nd Zenmaines in there soon. The build was inspired by Makku-kun from Pojo/DGz.
3 Tour Guide
2 Maxx C
2 Zenmaines (1 w/ Stardust for now)
1 Black Rose
1 Maxx C
2 Black Horn of Heaven
Some Trap Stun or Decree